Every gamer has heard it. Hours of shooters supposedly give you lightning reflexes.
There is real research behind the idea. Regular action gamers often respond faster than non-gamers, and they do it without making more mistakes. But scientists still argue about how much of that comes from the games themselves.
Want a baseline before you read on? Take the free VoltReflex reaction time test and note your average.
Key takeaways
- Regular action gamers score about half a standard deviation better on attention and speed tasks.
- Training studies show a smaller effect, about a third of a standard deviation.
- A 2019 reanalysis argued the training effect may be much smaller once publication bias is corrected.
- Fast action games show more promise than slow or casual games.
The Short Answer
Do video games improve reaction time? Probably a little, and mostly fast action games.
People who play action games regularly tend to react faster. Whether a non-gamer can pick up a controller and become faster is less certain. The best studies suggest small gains, and some researchers think even those are overstated.
What the Research Shows
Much of the early work came from the lab of Daphne Bavelier. A 2009 review by Dye, Green and Bavelier concluded that playing action video games reduces reaction times without sacrificing accuracy, and that the speed-up showed up on tasks outside the games too.
In 2018 a team led by Benoit Bediou pooled studies from 2000 to 2015 into two meta-analyses. One compared habitual action gamers with non-gamers. The other looked at training studies, where non-gamers were assigned to play action games or a different kind of game.
| Type of study | What it compares | Average effect |
|---|---|---|
| Cross-sectional | Regular action gamers vs non-gamers | About 0.55 SD |
| Training | Action game training vs other games | About 0.34 SD |
| 2019 reanalysis | Same training studies, stronger bias correction | Close to zero |
SD means standard deviation. In plain words, 0.55 is a moderate difference and 0.34 is a small to moderate one. The clearest gains were in top-down attention and spatial skills, with encouraging signs for perception.
Why Some Scientists Are Not Convinced
The 2018 authors flagged a problem themselves. They estimated that published effects were about 30% larger than in the full body of research, because studies with weak results are less likely to be published.
In 2019 Joe Hilgard and colleagues reanalysed the same training studies with stronger corrections. They found minimal evidence that action game training transfers to general thinking skills. They also reported that some participant groups had been split across several papers, which can make the evidence look stronger than it is.
There is also the chicken and egg issue. People who are naturally quick may be drawn to fast games and stay with them, so a gap between gamers and non-gamers does not prove the games caused it.
"Gamers are often faster. That alone does not prove games made them faster."
Why Games Might Help
If action games do help, the likely reason is practice under pressure. A good shooter makes you scan the screen, spot a threat, decide and click, again and again.
That trains the parts of reaction time that sit around the raw click. You learn to read cues earlier, filter out distractions and predict where a target will appear. These skills are why a strong player can feel faster even when the simple click speed is similar.
A simple test like VoltReflex measures the raw part. To see how that differs from tasks with decisions, read choice vs simple reaction time.
Which Games Matter Most
The training studies compared action games with other commercial games, and the action games came out ahead. That suggests the type of game matters, not just screen time.
- Most promising are fast shooters and action games with many moving targets.
- Less likely to help are slow puzzle, turn based or idle games.
- Unclear are aim trainers and reaction mini games. They build game specific skill, but strong evidence for wider transfer is lacking.
Test yourself Do 20 rounds of the reaction time test today. Play your usual games for a few weeks, then test again at the same time of day on the same setup and compare the averages.
How to Use Games Smarter
Games will not turn an average player into a pro on their own. But a few habits help you get the most from your playtime.
- Warm up first. A few minutes of focused aim or reaction drills before ranked helps. See our reaction time warm-up.
- Keep sessions focused. Shorter sessions with full attention beat long tired grinds.
- Protect your sleep. Late nights slow you down more than most gear upgrades help. Read about sleep and reaction time.
- Fix your setup. A 1000 Hz mouse and a fast monitor remove delay that is not about you at all.
- Train beyond games. Our guide on how to improve your reaction time covers sleep, focus and drills.
Most adults score around 250 to 300 ms on an online test, and trained gamers often land between 150 and 200 ms. Check where you sit on our benchmarks page.
Keep it balanced Gaming is fine in moderation. If play is cutting into sleep, school, work or health, the cost to your reactions and wellbeing outweighs any small speed gain.
Frequently Asked Questions
Do video games improve reaction time?
Which video games are best for reaction time?
How long do you need to play to see a difference?
Are gamers faster than non-gamers?
Can gaming make my reaction time worse?
The Bottom Line
Action gamers often react faster, and some studies suggest games can sharpen attention and speed. The training effect is probably smaller than early headlines claimed, and researchers still disagree on its size.
The best way to know what gaming does for you is to measure it. Take the VoltReflex test, keep your setup the same and track your average over time.
VoltReflex results are for entertainment and self-benchmarking, not a medical diagnosis.
Sources
- Dye, Green and Bavelier (2009), Increasing speed of processing with action video games, via PubMed
- Bediou et al. (2018), Meta-analysis of action video game impact on perceptual, attentional and cognitive skills, University of Geneva
- Hilgard et al. (2019), Overestimation of action game training effects, publication bias and salami slicing